
Chainslash
A downloadable game
Dive into a high-speed digital world where movement is everything.
Chainslash is a fast-paced third-person platformer built around precision, momentum, and mastery. Dash, jump, and chain together fluid movement abilities as you race through stylized cyberspace environments, pushing for faster times with every run.
This is a game about improving your skill. Every level is designed to reward clean movement, smart routing, and replayability.
Core Features
- Speedrun-Focused Gameplay
- Designed for replayability. Beat your best times and optimize every movement.
- Fluid Movement System
- Tight controls with responsive jumping, dashing, and traversal mechanics.
- One-Hit Combat Encounters
- Enemies are quick obstacles that test your timing and awareness without slowing the pace.
- Combo System
- Chain enemy takedowns together to keep your momentum and build score.
- Time Tracking & Medals
- Earn bronze, silver, and gold ratings based on your performance.
- Stylized Cyberspace World
- A digital environment inspired by data flow, neon visuals, and fast-moving systems.
- Xbox Controller Support
- Keyboard and Mouse Support
Design Focus
This project focuses on:
- Player movement feel and responsiveness
- Fast decision-making under pressure
- Clean, readable level design
- Skill-based progression instead of upgrades
About the Project
This game was developed as part of a final game jam project at Full Sail University.
Status
This is an early release. Feedback is welcome and helps shape future updates. This project remains in active development.
Recommended Specs:
CPU: Intel i5-8400 / Ryzen 5 2600
GPU: GTX 1060 (6GB) / RX 580
RAM: 8–12 GB
Storage: 1-5 GB SSD
OS: Windows 10 64-bit
Contributors
Sebastian A: Music Composer
Christopher Perez: Music Composer (https://kikideperez1230.wixsite.com/mudbeats/s-projects-side-by-side)
Joseph Barr (linkedin.com/in/joseph-barr-82408b2b7) : Project Lead, Vision Holder, Systems Designer
Markus Boursiquot (https://www.artstation.com/markthesage) : Character/Enemy Artist and Animator
Jordana Deperino (https://www.linkedin.com/in/jordana-deperino-237a67305/) : Level Designer, UI/UX Designer, Mechanics Designer
Hector Lopez Velez (www.linkedin.com/in/hector-lopez-velez-a879a431a) : Mechanics Designer, Sound Designer, Enemy Designer
Rei McNeely (https://www.artstation.com/vizrei) : Environment Artist
Alyxandra Soliz (https://www.linkedin.com/in/alexandra-soliz-b43190288/) : Level Designer, VFX Designer
| Published | 13 days ago |
| Status | In development |
| Authors | AlyxandraSoliz, Joseph Barr, Hector Lopez Velez, jordydeperino@gmail.com |
| Genre | Action, Platformer |
| Tags | cyber, Indie, Singleplayer, Speedrun |
| Content | No generative AI was used |
Download
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